They are best possessed when combat begins, though their Health is not high. Hand Cannoneers - Recommended, their Hand Cannons are surprisingly accurate, though they do not have much Health.Pistoleers - Not really recommended, as their Pistols only do minimum damage, and don’t have much Health.Baton-users - Not recommended, as they can only engage their former allies in melee, and they don’t have much Health.Here is a list of Possession's effects on various target types:.On the higher difficulty levels, where Possession plays a more important role, this can save the player a great deal many Salts refills. Possession for Less is one of the most expensive upgrades in the game, but also one of the most useful, as it will halve the cost of Possession.Possession Aid, for its extremely low cost and huge added functionality, is essentially a mandatory upgrade to Possession, especially when playing on the higher difficulties.Possession will wear off prematurely if the player attacks the possessed target for too much damage.As enemies increase both in health and damage on the higher difficulties, Possession does not lose any of its effectiveness, making it a very effective choice in most fights.Using Possession on a machine anywhere other than the Columbia 1912 Fair will count as a hostile act.Zealots and Patriots, on the other hand, will break out of the Vigor's effects before they can actually attack. Despite the drastically shortened duration of Possession on Firemen, it is still a viable choice, as they are capable of decimating groups of enemies in the short time they remain possessed.Furthermore, they are capable of downing several enemies before taking their own life. If Possession is fully upgraded, this is by far the cheapest way to dispose of them. Possession is extremely useful on Beasts, as they will inevitably kill themselves at the end of its effects.The ghost will disappear if it hits a portion of the scenery before reaching the target. The ghost will home in on the target and can be used to possess moving enemies over long distances. When casting Possession, the player sends out a ghost which travels out to the target the player aimed at.Enemies will still remain possessed for a few seconds after the ghost disappears, and will continue glowing green. Possessed enemies are seen controlled by a ghostly female figure, which will disappear as the effects fade, as indicated by a sound effect.Handymen and the Siren are completely immune to the Possession Vigor's effects.Moreover, they will not kill themselves at the end of Possession's effects. Firemen, Zealots of the Lady and Motorized Patriots will remain possessed for only a quarter of the standard time.Standard enemies and Beasts will be possessed for half the above time and will commit suicide at the end of the Vigor's effects.Fighter automatons (save for Motorized Patriots) will remain possessed for the full duration of Possession's effects.The duration of Possession is highly variable:.Though Possession traps can only possess one enemy at a time, they will cause all other victims to commit suicide if they are liable to do so.Following the above, possessing a new target while the previous one is still under the Vigor's effects will cause the latter to commit suicide if they're human, allowing for a quick kill, and a way of getting some money-free ammunition.One must choose the victim carefully due to the Vigor's relatively high usage cost unless Possession for Less is acquired. Only a single enemy of any type can be possessed at a time.Shocking a possessed enemy with Shock Jockey will infuse them with electricity and cause them to electrify all other enemies around them, damaging and stunning them, and temporarily doubling their damage intake.Igniting a possessed enemy with Devil's Kiss will infuse them with fire, causing them to ignite all other enemies around them for increased damage. Motorized Patriots, Firemen and Zealots of the Lady will not commit suicide at the end of the Vigor's effects, and Possession is entirely ineffective on Handymen and the Siren. With this upgrade, Possession can also be charged and deployed as a stationary trap at double the cost, possessing an enemy and forcing the others to kill themselves. It can be upgraded to turn humans into temporary allies, making them commit suicide at the end of the Vigor's effects with the aid upgrade bought. Initially, Possession can make vending machines to spit out a bounty in Silver Eagles and have combat automatons temporarily fight for the user.
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